Soul Reaver 2: Legacy of Kain Review

Soul Reaver 2: Legacy of Kain
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I've been a fan of this series since Blood Omen, and I've loved both games that have came out. But, literally, this game blows away the competition.
First the graphics are a HUGE leap and will be some of the best for any game of any genre for any system to date. Raziel alone takes up more than 30,000 polygons! You can see every little grusome detail better thanks to the Playstation 2, and you're going to have to notice alot details to make it passed the puzzels.
You'll acquire new and improved Soul Reaver weapon enhancements, physical abilities, and relics to interact with the environment and unlock the secrets of Nosgoth. Encounter a whole load of new enemies including vampire hunters, vampires, Sarafan warrior-priests, spectral spirits, and extra-dimensional demons. Immerse yourself in a gothic realm of highly detailed architecture and environments supported with an intriguing storyline, in-game cinematic events and compelling voice-over.
No more pushing blocks around for Raziel, now to get access to certain areas you're going to have some thinking to do, while some tasks are quite obvious, some are not. And some require you to back-track, get a certain ability then return at a later point in the game.
If you liked Soul Reaver, you like Soul Reaver 2, that is, if you've got your playstation 2, if you don't, get one! Happy gamming.

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Soul Reaver 2, despite its name, is actually the third game in the Legacy of Kain series that debuted with Blood Omen on the PlayStation. It concerns a vampire named Raziel and his quest through time to destroy the evil blood-sucking vampire Kain. It's a complicated and confusing plot involving a mysterious being known as the Elder God, lots of dimensional and time travel, nods and references to the previous games in the series, and plenty of combat, puzzle solving, and adventure. You needn't have played the previous games to make sense of this title's plot (although it certainly helps), so newbies and series vets alike will find this a solid and well-built adventure.
The game is played in third-person perspective, and, like most games of that type, it features a lot of climbing, jumping, and puzzle solving through the fine art of pushing things, climbing on them, and exploring for powerful items. Raziel has access to all kinds of power-ups for his mighty weapon, the Soul Reaver sword that lets him suck the spirit energy from fallen foes (à la Elric of fantasy fiction fame). He can glide using his spirit wings and enter a shadowy spectral dimension at will that allows him to pass through certain barriers like a ghost.
The sword plays a much more central role to the gameplay than in previous installments. For one thing, you can now summon it at will, regardless of your health status. But there are also limits in place that keep you from overusing it. If you suck too many souls, it begins to draw power from you. This makes it important to balance the benefits of using it over other weapons, or even making Raziel use his claws. Raziel can no longer sneak up and kill foes without a fair fight, but combat in this game is more fun than in previous games, so consider that a push. Each enemy combatant fights well, making each fight something to enjoy rather

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